Most interestingly, the turret also says “Her name is Caroline” which although vague, can still be considered a major spoiler for those playing the game for the first time. It then also gives the eerie line “The truth is beneath us” which of course is referring to the gigantic depths of the Aperture Facility, where it all began in the 50s. The turret references another entry on this list when it says “get mad!” but more on that later. This adorably sad line of dialogue often encourages players to interact with the flawed turret, where the broken bot begins to give some vague hints into the lore and future plot of the game. ![]() One turret can be heard in a squeaky, timid voice saying “I’m different”. However, if the player wishes, Chell can pick up one of these broken robots and rescue them from the conveyor-belt of death. The Oracle Turret has plenty of cryptic clues to say.Ĭheck out all of the Oracle Turret's creepy but kind of cute lines in this clipĭuring Wheatley’s half-baked escape plan, the ‘metal ball’ leads you to where corrupt and broken turrets are filtered out and destroyed by the master turret. RUN!" The voice performances in this scene, combined with the surprising timing makes this moment one of the most memorable in the entire game.ġ0 - “Her name is Caroline” – Oracle Turret Wheatley continues in the same voice, “I know I'm early, but we have to go right NOW! Walk casually toward my position and we'll go shut her down." GLaDOS then calmly lets ‘Southern Wheatley’ know, "Look - metal ball, I CAN hear you." Instantly panicked, Wheatley shouts in his normal accent "Run! I don't need to do the voice. He tells the protagonist that it’s go-time in five chambers time, except two chambers later, the power is shut off to the test and Wheatley appears from behind a panel with the first step of his ‘brilliant’ plan. Wheatley calls over to Chell in some kind of Southern American drawl, “Hey, buddy, I'm speaking in an accent that is beyond her range of hearing…” This terrible accent is made all the more authentically bad by the fact that Wheatley’s voice actor, Stephen Merchant is in fact from Bristol, England. Remarkably, Wheatley manages to fly under GLaDOS’ radar and keeps Chell updated on his brilliant escape plan. Watch one of Stephen Merchant's most memorable lines in the entire game Just one of many of GLaDOS' not so subtle insults. Here are the test results: you are a horrible person” – GLaDOS You know, after you murdered me?” Good to know there’s no hard feelings…ġ2 - “well done. How have you been? I've been really busy being dead. Even with the computerised effect that’s applied to GLaDOS’ voice, McLain’s performance certainly shines through as being equal parts threatening and passive-aggressively calm. The familiar voice of Ellen McLain is (strangely) a joy to hear, especially for fans of the first Portal game. ![]() Wheatley is shocked to realise that you are the human that once defeated the powerful AI, meanwhile, GLaDOS is near-salivating (if robots can even do that) at the idea of exacting revenge and taking control of her little plaything once again. After initially finding the malevolent and cruel AI, GLaDOS in pieces and ‘asleep’, Wheatley lets out a sigh of relief… only to wake her up moments later by plugging himself into a nearby control panel. ![]() Wheatley claims that to get to the so-called ‘Escape Pods’, the two of you will need to go past ‘her’. Now you've been under for.quite a lot longer, and it's not out of the question that you might have a very minor case…of serious brain damage."ġ4 - "If the laws of physics no longer apply in the future, God help you." - AnnouncerĮven the Aperture Science Announcer is at a loss with this one The robot’s attempt at breaking such concerning news softly is hilarious and creates the perfect introduction into the kind of silly and thoughtless AI that he is. "Most test subjects do experience some cognitive deterioration after a few months in suspension. As perhaps.challenged as Wheatley might be, he still tries his best to reassure Chell and prepare her for what she might experience after spending so long in what is essentially a coma. The first appearance of what has since been considered an iconic Valve character is a panicked and absent-minded metal ball with one big, blue eye and a South English accent (Stephen Merchant). Ideally, of course it’ll be someone who can fill in some blanks and calmly inform her on what she needs to know and where to go. Here's the very worrying 'reasurement' at 2:06Īfter Aperture Science accidentally places our protagonist in ‘suspension’ for an unspecified amount of time, Chell finally receives a wake up call.
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